The client config (config.ini) is where your settings are stored. You can edit this file using pretty much any text editor (such as Notepad or TextEdit). This makes it easy to transfer your settings to new computers or access settings that aren't in the settings menu.
For on/off options, 0 = off and 1 = on.
Here's an example config:
Where to find the file
Windows: On first launch, the game will create a folder called "cfg" next to the .exe with config.ini file inside.
Mac: After first launch, right click the app and select "Show Package Contents." Go into the "cfg" folder and open the config.ini file inside.
Linux: On first launch, the game will create a folder called "cfg" next to the executable with config.ini file inside.
ResolutionX: Set resolution width in pixels.
ResolutionY: Set resolution height in pixels.
FullScreen: 0 = windowed mode. 1 = full screen.
Vsync: Turns vsync on/off.
MaxFPS: Ignored when vsync is enabled. This sets the maximum framerate. Setting it to -1 will unlock the framerate.
AnisotropicFiltering: Turns Anisotropic Filtering on/off.
HDR: High Dynamic Range on/off.
TextureQuality: 2 = full res. 1 = 1/2 res. 0 = 1/4 res.
AntiAliasing: 0 = no antialiasing. 2 = 2xAA. 4 = 4xAA. 8 = 8xAA.
ShowFPS: Frames-per-second meter on/off.
ShadowQuality: Quality of shadows - 3 = maximum, 0 = minimum.
BlurHUD: Set the GUI background blur on/off.
NiceShaders: Shader improvements on/off.
FieldOfView: Valid range: 70-110.
MotionBlur: Set motion blur on/off.
Volume: Controls how loud the game is. Valid range: 0.0-1.0.
MouseSensitivity: Sets how sensitive your mouselook is. Default: 0.5.
InvertMouseY: Set inverted vertical mouse movement on/off. Default: 0.
RollSpeed: Controls how fast you'll roll when using the keyboard keys. Default: 5.
Here you will find entries for inheritance settings for specific modes on certain weapons and equipment. At the moment, these won't show up in your config until you've used the weapon/equipment once. The live values are updated from the config whenever you change your loadout. In the future, you will not be able to change these during the middle of a match. Each mode will have two entries:
Strength: How much inheritance it has. Setting it to zero means no inheritance. Setting it to 1 means 100% inheritance. Valid range: 0.0-1.0.
Type: This sets the type of inheritance.
full: Projectiles will inherit your velocity vector in all directions.
forward: Projectiles will only inherit your velocity in your forward direction. Projectiles will end up hitting what you were pointing at, but their travel speed will be augmented by your speed in your forward vector.
Example (50% inheritance in all directions):