Hey, so in the latest video I mentioned I have some spots for new playtesters and some people have been asking for more info.
Arms of Telos playtesting is very small scale -- I'm a small, solo indie and I only have one test server right now. So it's not like a beta for most games where you have people playing all the time. I schedule playtests for specific days -- usually Saturday or Sunday around 2-3pm (US Central). Often, there's something very specific that needs playtesting -- a new mechanic, a bug we need to find how to reproduce, etc. So, also unlike most beta tests for big games, you don't always get to play how you like. For bigger games, the studio itself can easily playtest amongst themselves to make sure things work and feel alright before any outside playtesters get their hands on it -- as a solo dev, I don't have that luxury -- often, even I won't find out how something feels until I get to playtest it with the playtesters. So it's not uncommon for newly introduced mechanics to be really, really rough in terms of balance/feel and sometimes a new build will be a step back in some ways -- you just have to keep that in mind and be okay with it. Unlike most games you may have playtested, you'll essentially be internal playtesters and experience the really, really rough stuff that only the devs typically see. Post-release, I hope some of the playtesters will carry over to help test work in progress features/changes before those changes are propagated to the rest of the players.
So hopefully that gives you an idea about whether or not you think you'd be a good fit for playtesting. There are some fun times, but it's more like work -- if you just want to have fun, you'll have to wait until the public release
If you're still interested, I think it's probably best if you PM me (you can respond to the welcome PM), explain a bit about yourself and why you think you'd be a good fit.