Sorry for the late reply! Been caught up with working on the game 
I'll try to think of ways to make these more clear. Would love to hear any suggestions 
Yeah my thoughts were to try and simplify them -- I think Tribes has so many that it makes it hard for new players to learn them and they end up being underused. I'm going for fewer but more frequently used VGS options. I know it can be confusing for Tribes vets, but at the end of the day I think most of the audience will be people that haven't played Tribes. I do want to support customized VGS though, so later it may be possible to set them up to mimic tribes in the config.
Yeah depth perception is something I want to try and improve before Greenlight. It's tough out in the open zero g spaces but I have some ideas to play with.
Agreed. I'll try to get this in soon.
I think this can be helped by better communicating your mech's physicality.
You are sliding around -- can almost think of it as caster wheels where you can control the swivel. So you can turn around and keep moving backward while maintaining speed, but if you try to take a sharp corner you can lose traction.
Yeah right now the grapple is optimized on swinging -- I haven't put too much attention into the rest. Plan to keep refining it, though.
It was like that in the past, but transitions where you rotate over 90 degrees felt pretty jarring so I changed it in an effort to get people in the habit of pre-adjusting their rotation before landing -- might revisit.
Compared to zero g thrusters, you can change directions faster so you may be harder to hit in some circumstances. They're also good for maintaining or gaining speed.
Got this done yesterday -- will be in 0.18 update
This suggestion comes up a lot but I think that's a consequence of the current meta. My plan is to expand the equipment so that grapple isn't the only option for increased mobility. It's not meant to always be equipped, but that's often how it works out at the moment unless you're playing a specific role in 5v5.
I think charging the explosive is an important part of the weapon -- it gives the other player a chance to fight back. I'm open to exploring that mechanic that you describe with other weapons/equipment though
Agree 100% -- something I want to improve before Greenlight.
Hmm, right now weapon are limited to first two slots and equipment to the last two slots -- and you could rebind those however you like, but that'd mean always having equipment in slots 2. Will think about it.
Yeah I have plans for a zero g grapple challenge. Wanted to get more feedback on existing challenges first
Might explore that when I make it possible to separate boost/land on magnet inputs.
Hmm, C is brake in zero g but does nothing in gravity -- might try that. In the meantime, you can just let go of forward for a bit.