So, right now we have a list of challenges, the default of which is 'None', a very open-ended and not terribly descriptive name for a kind of free-roam/freeplay on the map.
I suggest that it be made more like an official open training mode.
I loaded the game just now, went into the servers and tried to start a match - turns out I couldn't, but it got me thinking - why am I here, trying to do this? The answer is that it seems I'd personally rather have an open map to fly around, try picking up the flag in a realistic scenario of my own choosing, instead of doing set races and challenges.
So, what to do to 'None'?
Options! All the options!
- Ability to set and reset the current firewall status/stage, both allied and opposing
- Ability to reset flags to stand, based on current firewall stage
- Ability to respawn to a random (?) spawn point based on your allied firewall status using the usual hotkey (selecting a spawn point could be better but I struggle to imagine a nice/friendly way of implementing that)
- Ability to reverse time (*shall expand this idea after)
- Rename 'None' to something that reflects the above changes ^ Training mode? Practise mode?
Makes me think of the new League of Legends practise mode (infinite anything, practise dummy spawning, teleport to somewhere, instant cooldowns, ignore tower damage etc).
RE: Reversing time
I realise you have recently implemented race checkpoints - a self-set reset point.. though I'm not sure it's the best implementation for the issue, and is a little restrictive.. I'll try to explain.
Firstly, holding down a button to set the checkpoint is rather awkward. I could set it to a mouse button I suppose, but the 'hold' aspect of it is still quite awkward. Separating it into two hotkeys might help, one for set and one for reset, but there must be a better solution out there... (I also appreciate that this implementation was a most reward for least effort!)
Secondly, and more on topic - self-set reset points seem to have a singular use, which is to replay sections of a challenge based on current velocity. However, in the context of a free-roam training mode, you don't have a set route - you'll be flying around through various routes and your main wish would be to go back a little bit, in the event of crashing into an obstacle, or wishing to explore options. Reversing time would allow you to linearly go backwards from that moment, and with precision, reset yourself to whichever moment you choose. That way you could choose to go back to a point where you could've gone two different routes, or if you had collided with an asteroid you could go back to an early enough point to try and change your route? I can see that kind of implementation being friendlier and useful in both free-roam and challenges, or some variant of the idea. Some racing games like Forza have a version of this mechanic.
Just what passed my mind this evening, still thinking about it.